Antimatter Dimensions is an Idle Incremental game with multiple layers of unlocks, prestige, and achievements. The basic goal of the game is to reach infinity and receive an infinity point, which can be spent on various upgrades to increase your overall production. Beyond that, there lies even more content that allow you to get even bigger numbers, and even go beyond the limit of infinity.
You can choose whether or not you would like to see spoilers here. Setting this to "Avoid spoilers" will only show the content you have access to, as well as the next piece(s) of content you will unlock. To be fair though, this is NG+2 Respecced, so its highly suggested you have played up to the endgame of Time Dilation before you read this/play the game.
Dimensions:
Dimensions are your production units in the game. The first Dimension produces Antimatter, used to buy dimensions. Each consecutive dimension produces the previous one, allowing you to have steady growth. There are eight dimensions total.
Dimension Multiplier: Beside the dimension there is a multiplier (example: First Dimension x1.0). The base production of each dimension is multiplied by this number. This multiplier increases by 2x (base multiplier) for every 10 of that dimension purchased. Each time this occurs, the price of the dimension will increase.
Accumulated Dimension Quantity: The next column is your current amount of that dimension you own. This is a combination of how many you have purchased with antimatter, as well as produced from the higher dimension.
Purchased Dimensions Quantity: Next to each accumulated quantity of owned dimensions, the amount of that dimension purchased toward the next multiplier upgrade is displayed in brackets. For example, if you have (4) next to your accumulated dimension quaintly, you will need 6 more of that dimension for the next multiplier increase.
Dimension Growth Percent: This number represents the amount of growth that dimensions experiences per second. +100% means the dimension is doubling each second. This allows you to judge overall growth.
Cost & until 10: You can buy a single quantity of each dimension with antimatter when the cost button is clicked. Alternatively, if the Until 10 buttons is clicked, you can buy whatever quantity gets you to that dimensions next dimension multiplier.
Max all: Max all will buy max tickspeed (see below), then will buy until 10 of 8th dimension until it can't anymore, then 7th, and so on.
Dimension base prices: 10 (1e1), 100 (1e2), 10,000 (1e4), 1e6, 1e9, 1e13, 1e18, 1e24
Base per 10 bought dimension price increases:1,000 (1e3), 10,000 (1e4), 1e5, 1e6, 1e8, 1e10, 1e12, 1e15
Hotkeys: 1, 2, 3, 4, 5, 6, 7, 8 for buy until 10 []th dimension ([] is the number you pressed), M for Max all.
Tick: Production in the game happens on each “tick”. When a "tick" happens, each dimension will produce resources.
Interval: The length of time between ticks. This is lowered by purchasing tick interval reductions.
Cost: The cost of antimatter for reducing the tick interval by the % displayed above (without galaxies, your base tickspeed decrease is 11% per purchase.)
Buy Max: This will buy the maximum amount of tick interval decreases available with your current amount of Antimatter.
Note that the actual tickspeed time is fake and the game always runs at 20 ticks per second. (based on your update rate)
Dimension Shift: This resets your dimensions, but unlocks another dimension for your next run. Each one requires 20 (base) of your highest unlocked dimension.
Dimension Boost: This acts like a dimension shift, but you don't unlock a new dimension. Instead, it will only provide a boost to dimensions. This happens after 4 dimension shifts. Each one requires 20+(boosts*15) (base) eighth dimensions, but will scale higher after a certain amount of them has been bought.
Each dimension shift and boost will provide a x2 (base) multiplier to first dimension, and each dimension after will have half (base) multiplier as the previous (min 1).
Hotkey: D
Purchasing an Antimatter Galaxy will reset your game back to the point where only 4 Dimensions are available, but will increase the effect of your tickspeed interval reduction by 2%. This effect decreases as you get more galaxies.
Though it will have very little impact for the first few purchases, the increase is multiplicative and won’t take long to be visible. Soon, you will notice that you get even more than what you had before.
Your first galaxy will increase your tickspeed interval upgrade as if it were 11% originally, so you will have 13% after 1 galaxy.
Galaxies require 80+(galaxies*60) (base) Eighth Dimensions. (80+galaxies*60+(galaxies-99)^2*2 when above 100 non-replicanti galaxies)
After a certain point (100 galaxies), galaxies will become distant and will have stricter scaling. After 800 galaxies, galaxies become remote and will have exponential scaling.
Hotkey: G
You unlock Dimensional Sacrifice after your first dimension boost.
Sacrificing will immediately reduce the owned quantity of dimensions 1 through 7 to zero. This does not reduce the multiplier or the current cost. In return, it will multiply the Eighth Dimension Multiplier by the shown value. It will take time to get back to the production you previously had, but you will end up with a net increase.
When should I Sacrifice? Depends on your percentages (+%/s), but if they are over ~2% and the multiplier is over 2x, I'd say it's worth it. The lower the percentage, the longer it takes to gain back your dimensions.
Dimensional Sacrifice Checkbox: This allows you to complete dimensional sacrifices without having the warning popup.
The dimensional sacrifice formula (where n is the total amount of first dimensions you've had) is:
Base: (log(n)/10)^m, where m is 2 at base, 2.2 with the "The Gods are pleased" achievement, and 2.5 with the "Gift from the Gods" achievement.
Eighth Dimension Autobuyer Challenge: m^0.05/n^0.04*j, where m is the current number of first dimensions you have and j is your previous sacrifice multiplier.
After Infinity Challenge 2: n^m, where m is 0.01 at base and 0.011 with the "Yet another infinity reference" achievement.
Once you get TS228, m will be 0.013. With the "IT'S OVER 9000" achievement, sacrifice will no longer reset dimensions.
Hotkey: S
Once you have too much Antimatter for the world (or rather, the universe) to handle (2^1024, or 1.7976931348623159e308), you’ll reach infinity and be able to perform a “Big Crunch”.
Each Infinity completed will give an Infinity Point. These can be spent on upgrades in the new infinity tab. You must purchase these upgrades from top to bottom, and cannot skip any upgrades.
The "x2 IP from all sources" upgrade can be bought multiple times, but each purchase requires 10 times as much IP. You must buy all 16 previous infinity upgrades to buy the IP multiplier upgrade.
When should I try to reach Infinity? It's recommended to get 2 galaxies before attempting to reach it. On the way there, you should dimension boost as many times as you can. You should also get as many achievements as possible (e.g. "There's no point in doing that...", "The 9th dimension is a lie", and "The Gods are pleased").
Each achievement has conditions that must be met before they are earned. Some are very simple, and some are significantly trickier. You may have to infinity or start a challenge before attempting some of the harder ones.
You will recieve a x1.125 multiplier to all dimensions for each achievement. In addition, some achievements have their own rewards.
Challenges are unlocked after the first infinity; they change in-game mechanics in different ways to create more difficult infinity circumstances.
Each completed challenge will award an auto buyer. You can run them multiple times (though only the first time grants a reward), and they can be exited at any time via the “Exit Challenge” button on the challenge tab. Running them multiple times is mainly for reducing challenge times, which is required for some achievements.
The rightmost row of Infinity Upgrades does not work in challenges.
Autobuyers:
Autobuyers (awarded by completing challenges) allow the automatic purchase of dimensions, dimension shifts/boosts, galaxies, tickspeed interval decreases, Big Crunches, and Dimensional Sacrifice (later). They are located under the infinty tab in "Autobuyers".
Priority: Priorities tell the game which autobuyer will buy if two are affordable in the same tick. Priority 1 is bought 1st, Priority 2 is bought 2nd, etc. Two equal priorities will pick their buying order randomly. (While you cannot set these, big crunch has a priority of 0, galaxies have a priority of 10, dimboosts is 11, and sacrifice (once unlocked) is 11.)
Autobuyer Speed:The cooloff period before the autobuyer makes another puchase. This rounds up to the nearest 100ms, so 200ms and 101ms are the same speed.
Bulk Buy: Once the Speed of an Autobuyer is maxed, all future upgrades will double the amount the autobuyer purchases per tick. This can be disabled. Bulk buy is capped at 1e100x, however it doesn't do much to get bulk buy after you get a certain multiplier as the autobuyer can only buy so much that is available to them.
Dimension Autobuyer Buy Quantity: Autobuyers for dimensions can be set to buy a single, or until 10, on each cooldown. Bulk buy does not work when the autobuyer is set to singles.
Tickspeed Autobuyer Buy Quantity: The tickspeed autobuyer can be set to buy a single or the max available on each cooldown.
Automatic Dimboost Customization: With the Dimboost autobuyer you can set the max amount of 8th dimensions to use for the autobuyer, the amount of galaxies before dimboosts are always automatically purchased, and (when unlocked) the ability to buy dimboosts in bulk (at a fixed amount). The ability to buy dimboosts in bulk is improved after you get the 10 eternity milestone, allowing you to automatically buy all dimension boosts available.
Max Galaxies: The highest amount of galaxies the galaxies autobuyer will buy.
IP on crunch: Once you break Infinity, you can set how many IP you would like to wait for before crunching. It accepts e notation (e.g. 12.34e5 is 1234000).
Sacrifice Autobuyer: This autobuyer has a maxed timer from the start. You can set how much multiplier it waits for before sacrificing. It accepts e notation.
The double autobuyer tick speed upgrade will have all autobuyers buy twice as fast. Toggle All Autobuyers: This button will turn all of your autobuyers on or off. If some of them are turned on, they will be turned off, and if all of the autobuyers are turned off, they will be turned on.
Hotkey: A (for toggle all autobuyers)
Antimatter Dimensions was normally restricted to "Infinity" (2^1024), but in the "Break Infinity" update, you can now "Break Infinity" once your Big Crunch autobuyer has been maxed, allowing you to surpass 1.8e308 antimatter (and including other numbers to surpass 1.8e308). This opens up a selection of new upgrades, as well as the ability to gain more than 1 infinity point per run.
Fixing Infinity:You can revert breaking infinity at anytime by clicking fix infinity (however, this is entirely useless as you can just set big crunch autobuyer's threshold to 0 IP if you want a fast infinity).
IP Gain Formula:10^(log(current antimatter)/n-0.75)*bonuses, where n is 308 at default, 307.8 with the achievement "This achievement doesn't exist II", or 290 with TS111.
Unlocking Infinity Dimensions:Infinity Dimensions are unlocked by reaching a certain amount of antimatter. Once you have enough, you can press the unlock button to unlock them.
Infinity Dimension Cost:Infinity dimensions are only purchasable in sets of 10, and cost Infinity points.
Infinity Dimension Production:Like the original dimensions, each infinity dimension produces the dimension above it. e.g. Dimension 3 produces Dimension 2, 2 produces 1. However, instead of antimatter, Infinity Dimension produces Infinity power, which translates to an overall multiplier on all normal dimensions, making them significantly more powerful.
Infinity Power gives a boost to all dimensions equal to (power^7).
Infinity Challenges are like regular challenges, but they have higher end goals and are generally harder than regular challenges (but have a different kind of reward).
They unlock at set amounts of antimatter, and the ones unlocking later are (generally) more difficult.
Each replicanti has an upgradable chance to update every replicanti tick. You will gain a bonus multiplier to Infinity Dimensions based on the amount of replicanti you have.
When replicanti reaches infinity, you can buy a galaxy. This will not increase the cost of normal galaxies, and this replicanti galaxy contributes to the tickspeed decrease. The amount of replicanti galaxies you can have is capped (upgradable). Once you reach infinity replicanti, they will not continue growing.
When offline, in an inactive tab, lagging, or a tickspeed under 50ms, replicanti get calculated with an approximation. This can cause wildly varying results, especially at extremely low numbers (1-5).
When at low values (100-1000) (when none of the conditions above are true), there may be some minor variances in the expected amount of replicanti gain.
Formulas:
Infinity Dimension power increase: log2(replicanti)^2, plus replicanti^0.032 if you have TS21, times 5^galaxies if you have TS102, and is raised to the power of 1.09 if you have "We could afford 9".
Chance upgrade cost:x(1e15) per upgrade, caps out at 100%.
Speed upgrade cost:x(1e10) per upgrade, caps out at 50 ms, but can be reduced further to 1 ms with TS22, and can be decreased even further with TS62 (5x faster), TS213 (20x faster), and a dilation upgrade that decreased replicanti interval based on DT.
Galaxy upgrade cost:1e(170+n*25+n^2*5)
Once you get TS192, you can surpass 1.8e308 replicanti, but the interval will increase as your replicanti amount increases.
Upon reaching infinity Infinity Points, you can eternity. Eternities will reset everything before this point except challenge times, achievements, and total antimatter. You also unlock the Eternity tab, and many more features.
You can pass infinity Infinity Points whenever you want. You will recieve more Eternity Points the more Infinity Points you had before going Eternal.
EP gain formula: floor(5^(floor(log10(IP))/308-0.7)*bonuses. The x10 EP time study gives the bonus before the outer floor.
To make eternities faster and more convenient, you will unlock various buffs as you get more eternities. These buffs are either making you start with something on eternity or unlock an autobuyer.
For the buffs at the the start of an eternity, you will keep the relevant statistic on the run you unlock the milestone. (On 1 > 2, you will keep your autobuyers.)
The last big milestone is at 100 eternities, and allows full automation. However, there are other milestones after 100 eternities that are rather QoL milestones.
After your first eternity, you unlock Time Dimensions. You buy them with EP and they provide time shards, which give free tickspeed upgrades (which don't increase the price). These free tickspeed upgrades stay on infinity (applying retroactively to your tickspeed mult through more galaxies).
Similarly to the other dimensions, a Time Dimension 2 produces a Time Dimension 1 and so on. However, you cannot buy a dimension shift/boost for them, nor buy galaxies for them.
You start with the first 4 time dimensions available, but later on, you will be able to access the rest of the Time Dimensions.
Each tick threshold takes 33% more time shards than the previous (25% with TS171).
A Time Study is a powerful post-eternity upgrade, which costs Time Theorems. Time Studies are laid out in a tree-like fashion, where you must buy preresiquites before continuing. There are sometimes choices to make with which Time Study to buy, as you cannot get all of them even if affordable. Eventually, it is possible to get almost all of the time studies.
Time Theorems are a limited resource which costs more for each one you buy. They can be bought with antimatter, infinity points, and eternity points.
Respecs: A Respec allows you to reset the upgrades you have in the tree to retreive the Time Theorems spent on them. It can be done for free, but you will have to eternity when you want to respec.
Costs: (1e20000^times bought) for antimatter, (1e100^times bought) for IP, (2^times bought) for EP.
Time dilation is unlocked when you purchase the 5,000 TT time study after beating both EC11 and EC12 five times, and after acquiring a total of 13,000 TT. Dilating time will start a new eternity, and all of your Dimension/Infinity/Time Dimension multipliers’ exponents and tickspeed multipliers’ will be reduced to ^0.75.
If you can reach 1.79e308 IP and eternity within a dilated eternity, you are rewarded with Tachyon Particles upon the dilated eternity. You can dilate as many times as you want, but in order to gain more TP, you need to produce more antimatter than the last run that gave you TP.
Tachyon Particles generate another currency, Dilated Time. Dilated time is translated into free galaxies by reaching a certain threshold. These galaxies are permanent except when you buy the second rebuyable dilation upgrade, resetting the amount of free galaxies and DT, but decreasing the threshold.
Dilation Upgrades are upgrades that are purchasable with Dilated Time. Some upgrades improve the amount of Dilated Time you gain or reset your free galaxies, but decrease the threshold required to get to them. In addition, there is also a TT generator as one of the Dilation upgrades. The first row of dilation upgrades is purchasable as many times as possible, but the rest cannot.
NG+2 added a new rebuyable upgrade (formula improvement upgrade) that increases the exponent of the TP gain formula by 0.25, and another row of upgrades that are unlocked later.
NG+2R has added 2 new upgrades (boost DT gain based on TP amount and boost TD multiplier based on TP) to help alleviate most of dilation.
Meta Dimensions are dimensions that are similar to the original dimensions; however, they don't have tickspeed and are treated differently. Meta Dimensions provide a multiplier to dimension shifts/boosts based on meta-antimatter.
Once you get enough 8th Meta Dimensions, you can shift/boost, or buy a galaxy. Buying a galaxy improves the power of Meta Dimension Shifts/Boosts and gives a multiplier separately. (may need to double check)
In NG++, there is another row of dilation upgrades after buying Meta Dimensions.